|کد مقاله||سال انتشار||مقاله انگلیسی||ترجمه فارسی||تعداد کلمات|
|116044||2018||30 صفحه PDF||سفارش دهید||7917 کلمه|
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Publisher : Elsevier - Science Direct (الزویر - ساینس دایرکت)
Journal : Computers in Human Behavior, Volume 80, March 2018, Pages 399-406
Given the increasing use of virtual characters, research is challenged to gain sufficient knowledge on the effects they may have on human cognitions, emotions and behaviors. Thus, this study set out to examine social avoidance tendencies and prosocial behaviors towards human controlled (avatars) and computer controlled entities (agents). A total of NÂ =Â 95 healthy young adults were randomly assigned to an avatar or agent condition. Participants were exposed to a virtual stranger asking to sit at the table (prosocial behavior) as well as a virtual waiter handing over the false drink (social avoidance). Empathy, interaction anxiety, social and physical presence as well as subjective stress levels were assessed to control for confounding influences. Empathy emerged as a significant predictor of prosocial behavior. Social avoidance, in turn, was not predicted by any of the included variables. Also, there was no effect of agency on social presence, physical presence, social interaction anxiety and stress. Yet, participants showed significantly more social avoidance and prosocial behavior towards avatars. These seemingly contradictory results may be explained by an extension of prior theories: While intuitive responses (e.g., stress) follow the Media Equation Concept (Nass & Moon, 2000), more complex processes (e.g., empathy) may modulate agency dependent responses.