|کد مقاله||سال انتشار||مقاله انگلیسی||ترجمه فارسی||تعداد کلمات|
|148677||2017||10 صفحه PDF||سفارش دهید||5037 کلمه|
Publisher : Elsevier - Science Direct (الزویر - ساینس دایرکت)
Journal : Procedia Engineering, Volume 180, 2017, Pages 1744-1753
The use of videogames to provide engaging learning contexts known as serious games has emerged over several years and has proved effective in many contexts, but has minimal uptake in sustainable design education. We present a project that explores how serious games may be utilized to introduce Integral Sustainable Design (ISD) which proposes a holistic approach, where there is equal emphasis on quantitative performance and qualitative evaluation. A targeted review of relevant serious games precedent and theory is discussed, which informs the specification of three game levels that provide increasing degrees of challenge, choice, collaboration and context. In conclusion we document the completion of level 1, along with an outline of further work.