دانلود مقاله ISI انگلیسی شماره 30537
عنوان فارسی مقاله

فرهنگ دیجیتالی و هنردرمانی

کد مقاله سال انتشار مقاله انگلیسی ترجمه فارسی تعداد کلمات
30537 2014 5 صفحه PDF سفارش دهید محاسبه نشده
خرید مقاله
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عنوان انگلیسی
Digital culture and art therapy
منبع

Publisher : Elsevier - Science Direct (الزویر - ساینس دایرکت)

Journal : The Arts in Psychotherapy, Volume 41, Issue 1, February 2014, Pages 41–45

کلمات کلیدی
- بومی های دیجیتال - هنر درمانی دیجیتال - استفاده از رسانه های دیجیتال در هنر درمانی - ملاحظات چند فرهنگی برای رسانه های دیجیتال - سازگاری رسانه آگاهانه
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چکیده انگلیسی

This essay outlines the relevance of digital culture to art therapy, including native skills and activities that art therapists must grasp to become culturally competent with increasing numbers of clients. Because digital media use has expanded into daily life, the effects can be seen in routine communication and behaviors as well as influences in our language and thought processes. Children, youth, and adults are affected as ‘computer commons’ affiliation has increased for the general population of American society. Art therapists use digital media, both as tools of professional practice such as email, archiving, research, personal creativity, networking, and advertising practices, and as clinical tools including photography, animation, video, digital tablets, and augmented-reality software for therapeutic processes and outcomes. The author draws attention to digital divides previously identified in art therapy that illustrate ambivalence toward this media, including perceptions of traditional versus synthetic materials use, affordability and access issues, and a paucity of graduate education opportunities for adaptation and skill-building. Multicultural lenses of generational evolution, reactionary bias against technology, perils of colonized economy divides, and extreme responses including blind resistance or gullible adaptation to new media all provide arguments for art therapists to build ongoing competencies in and comprehension of computer technologies. Research and education can evolve to support art therapists’ informed and developmental learning with digital media in order to remain contemporary and to participate in ever-expanding creative palettes and conscious human–technology interfaces.

مقدمه انگلیسی

Digital culture is the integration and adaptation of comprehensive computer technologies for practical, creative, and connective platforms and practices. Beyond the physical limits of gear, tools, and software, new media are actively creating, remediating, and disseminating contemporary culture and cultural contexts (Blythe, Light, & O’Neill, 2007). As digital technologies have become all-encompassing in our daily lives, so has our membership in digital culture grown (Lòpez, 2012). Moreover, the large-scale utilization of computer tools and new technologies has shifted our communication, cognition, and behavior (Carr, 2008, Kapitan, 2007, Kapitan, 2009 and Orr, 2010). McLuhan (1966) proposed we necessarily adapt to new ways of thinking and being in the world when we reorder our senses into new media. If the effects of technology use can be viewed as adaptive experiences within changing consciousness, then the study of our interdependence with these media raises complex questions. Daily computer behaviors such as checking email accounts, completing multiple Google searches, visiting Facebook to see a photo, and watching YouTube videos or TED talks reflect “new forms of expression and a subtle change in our expectation of what is possible” (Blythe et al., 2007, p. 5). Myriad computer technologies are shaping many aspects of our lived experience and reflect colonized daily communication practices (Lòpez, 2012). Media educator Lòpez (2012) wrote, “technology media is the plural form of medium, a medium being something that mediates communication” (p. 38). Furthermore, Lòpez considered media not as a “singular entity” (p. 38) but as “interacting ecologies of meaning” (p. 39) for anyone who has contact with multiple Internet platforms. The Cyberspace age has added non-physical, ‘virtual reality’ terrains of interactive space to the previous digital content stream from the Information age. These virtual spaces or “planetary communications commons” (Lòpez, 2012, p. 39) are created through the use of online systems, computer hardware, and software tools to virtually gather, archive, and share information, create graphics, sound files, identities, creative works, and resource a multitude of databases and sites across Internet space and time. While these common spaces have been described in both utopian and practical terms, there are perceived costs to technological environments. Lòpez (2012) asserted that technology-mediated environments are impacting our relationships to the natural world through physical space abstractions. He stated, “curiously, one of the greatest ironies of the globalization media commons is how it connects and disconnects us simultaneously” (p. 39). Virtual space and new media meld our physical bodies with ‘as if’ presence that propels us into the world of the ‘Net’ through representational means while we remain static and isolated at our computer screens (Orr, 2010). Online contact and communication with others is enhanced through sensory experiences of immediacy through symbolic representation while actual physical contact and knowing through body perception becomes disengaged (Lòpez, 2012). How these shifts in cognitive, psychological, and behavioral knowing are adapting new systems of reference to previous ones constitute relevant and timely inquiries. Mass information disseminated through computers and new media has been both lauded as progress and denounced with skepticism. Postman (1998) described the human–technology interface as a “Faustian bargain” and stated “for every advantage a new technology offers, there is always a corresponding disadvantage. The disadvantage may exceed in importance the advantage, or the advantage may well be worth the cost” (para. 4). Technology historian Staudenmaier (1985) noted how America's Industrial Revolution transmitted lore that the innovations of automating machinery would always be timesaving, helpful, and profitable. Specific benefits often ascribed to the computer are efficiency and immediacy of information access, communication, leisure entertainment, and work task completion and organization, via tools such as presentation platforms, email, and online networks of commerce and exchange (Carr, 2008). Counterpoint apprehensions regarding the computer often include privacy concerns and feared dependencies on machines that may result in the subsequent loss of human integrity. Arnold Schwarzenegger's Terminator character or the fictional Borg race from Star Trek embody the hive-mind collective modeled on the mechanized thinking of computers. This conformity serves to threaten treasured human qualities including personal consciousness, sensate experiences, individualism, emotional connection to others, and creativity (Carr, 2008, Gerity, 2001 and Kapitan, 2007). Interrelated concerns are the perceived identity shifts imposed by the automating and assimilating qualities of technology (Kapitan, 2009 and Potash, 2009), “synthetic stimulation that blurs the boundaries of real and received experience to a dangerous degree” (Kapitan, 2009, p. 51), as well as our diminishing comprehension and control within the powerful watershed presence of burgeoning new technologies (Asawa, 2009). The magnitude of emergent technology and its cultural influences present multifaceted challenges and opportunities for digital media use in art therapy practice and education.

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