طراحی مواد انگیزشی: نقش ستایش، مقایسه اجتماعی و تجسم در بازخورد کامپیوتر
|کد مقاله||سال انتشار||مقاله انگلیسی||ترجمه فارسی||تعداد کلمات|
|37003||2011||8 صفحه PDF||سفارش دهید||محاسبه نشده|
Publisher : Elsevier - Science Direct (الزویر - ساینس دایرکت)
Journal : Computers in Human Behavior, Volume 27, Issue 5, September 2011, Pages 1643–1650
Abstract The present study draws on theories of attribution, social comparison, and social facilitation to investigate how computers might use principles of motivation and persuasion to provide user feedback. In an online experiment, 192 participants performed a speed-reading task. The independent variables included whether or not the verbal feedback from the computer involved praise, whether the objective feedback showed that the participants were performing better or worse from their peers, and whether or not the feedback was presented by an on-screen agent. The main dependent variables included a subjective measure of participants’ intrinsic motivation and an objective measure of their task persistence. Results showed that providing participants with praise or comparative information on others’ performance improved intrinsic motivation. When praised, participants whose performances were comparatively low persisted in the task longer than those whose performances were comparatively high did. Additionally, the mere presence of an embodied agent on the screen increased participants’ motivation. Together, these results indicate that praise and social comparison can serve as effective forms of motivational feedback and that humanlike embodiment further improves user motivation.
1. Introduction In their day-to-day lives, people interact with a number of social actors who seek to persuade and motivate them to pursue their goals. Doctors seek to persuade their patients to change unhealthy habits. Teachers wish to motivate students to be more attentive and study more frequently. Individuals look for exercise partners who could inspire them to follow an exercise regimen. Computers hold great promise as motivational social actors, seeking to change people’s attitudes, beliefs, and behaviors and improve motivation and compliance in such areas as work, education, health, and wellbeing (Annesi, 1998, Bickmore, 2003, Fogg, 2003, Gockley, 2006, Nagata, 1993 and Schulman and Bickmore, 2009). Meta analyses of studies on the benefits of computer-based systems have shown improvements in health and wellbeing practices (Portnoy, Scott-Sheldon, Johnson, & Carey, 2008), physical exercise and activity (Spittaels, De Bourdeaudhuij, & Vandelanotte, 2007), attitudes towards exercise (Schulman & Bickmore, 2009), and the management of mental and behavioral conditions (Reger & Gahm, 2009). Research in human–computer interaction (HCI) has explored whether or not motivational strategies from human–human communication are effective when employed by computers. Results from these studies suggest that verbal feedback from a computer in the form of praise (Fogg & Nass, 1997) or criticism (Bracken, Jeffres, & Neuendorf, 2004) improves the user’s motivation. Research on motivation, however, suggests that verbal feedback might negatively affect motivation when not used appropriately (Brophy, 1981 and O’Leary and O’Leary, 1977). How, then, should computers use verbal feedback to effectively improve motivation? Under what circumstances would verbal feedback be appropriate? What other strategies might a computer employ to provide feedback to users? Furthermore, the studies in this area explored voice (Fogg and Nass, 1997 and Nass et al., 1994) and text (Bracken et al., 2004) as the media in which the computer delivered verbal feedback. How do other media and representations affect the motivational effects of computer feedback? Research on educational environments show that the mere presence of an embodied humanlike agent—simulated characters that embody humanlike qualities—has a positive effect on the user’s motivation to use the environment (Elliott et al., 1999, Lester et al., 2000 and Schulman and Bickmore, 2009), suggesting that humanlike embodiment might have an effect on how verbal feedback affects user motivation. The current study draws on theories of attribution (Dweck, Davidson, Nelson, & Enna, 1978), social comparison (Festinger, 1954), and social facilitation (Zajonc, 1965) to investigate how computers might use praise, comparative evaluation, and humanlike embodiment to improve user motivation and task persistence with the computer. The following paragraphs provide an overview of these theories and describe the hypotheses that they inform. 1.1. The role of feedback in motivation In all task domains ranging from learning to work, people feel the need to evaluate their performance (Festinger, 1954). Research has shown that knowledge of one’s performance improves task outcomes and motivation (Ammons, 1956). These evaluations allow individuals to assess their competence at the task at hand and their control over their performance and behavior in that task and determine their intrinsic motivation, the drive to pursue an activity for its inherent satisfaction as opposed to satisfying for a separable outcome (Deci, 1975, Deci and Ryan, 1985 and Ryan and Deci, 2000). Research on motivation suggests that feedback—information provided by an agent (e.g., teacher, peer, book, parent, self, experience) on one’s performance or understanding—can serve as a form of evaluation and that the type of feedback can have a significant effect on one’s levels of intrinsic motivation (Hattie & Timperley, 2007). Specifically, positive, information-based feedback given in response to performance in a task increases perceptions of competence and, therefore, intrinsic motivation (Deci, 1975 and Deci and Ryan, 1985). Feedback on performance can be presented through interpersonal means (e.g., an evaluator might say “You did really well”) or through objective comparison (e.g., displaying the number of correct answers on a test) (Jussim, Soffin, Brown, Ley, & Kohlhepp, 1992). Research in education has shown that positive interpersonal feedback—often referred to as praise—increases task-related behaviors, motivation, feelings of competence, and task success (Brophy, 1981 and Swann and Pittman, 1977; Ferguson and Houghton, 1992, Sutherland and Wehby, 2001 and Thomas, 1991) and has recommended praise as an essential tool for educators to provide encouragement, build self-esteem, and promote stronger teacher-student relationships (Brophy, 1981). Studies in human–computer interaction have shown that praise from a computer increases users’ willingness to continue working (Fogg & Nass, 1997). 1.2. Attribution theory Research also suggests that praise might be detrimental to intrinsic motivation, particularly when not used appropriately. For praise to work as an effective reinforcer, it must be contingent, specific, sincere, and credible (O’Leary & O’Leary, 1977). Attribution Theory suggests that individuals need to associate the praise with their performance or behavior ( Dweck et al., 1978). Praise that is not contingent on their performance or behavior might cause embarrassment, discouragement, and other undesirable outcomes ( Brophy, 1981). Furthermore, praise might cause individuals to rely on praise as a motivator, replacing intrinsic motivators such as self-reinforcement ( Glynn et al., 1973, McLaughlin, 1976, Montessori, 1964 and Moore and Anderson, 1969) and to perceive the evaluator as an authority figure, replacing an equal individual-evaluator relationship ( Brophy, 1981). Praise can reduce motivation when individuals have been engaged in the praised task for its intrinsic value ( Deci, 1975 and Lepper and Greene, 1978). Level of performance or ability might also affect how individuals perceive praise ( Brophy, 1981); studies in classrooms suggest a positive correlation between praise and learning outcomes in low-performing students and no correlation or weak negative correlation in high-performing students ( Anderson et al., 1979, Brophy and Evertson, 1976, Cantrell et al., 1977, Good et al., 1978 and Martin et al., 1980). These studies suggest that praise can be an asset for an evaluator to improve intrinsic motivation and task performance, but only when employed under certain circumstances. It must be contingent, specific, sincere, and credible and it might not improve motivation or task performance in high-performing individuals or in those who are engaged in a task truly for its intrinsic value. 1.3. Social comparison theory A second significant source of feedback that people use is objective comparison—comparing their performance and abilities to like others (Brickman and Berman, 1971 and Suls and Tesch, 1978). Social Comparison Theory suggests that comparing one’s performance or abilities against like others might improve intrinsic motivation, even when the comparison shows poor performance ( Festinger, 1954). Social comparison, particularly comparison with higher-performing others, introduces competition and motivates individuals to increase their efforts ( Suls & Tesch, 1978). Comparison of performance in novel tasks provides individuals with the means to determine whether they should sustain their efforts in the task ( Levine, 1983). In learning settings, social comparison might be beneficial for some and detrimental for others. Comparing one’s performance against a high-performing student might cause an individual to feel inferior and discouraged and negatively affect self-esteem. Alternately, such comparisons might also cause low-performing students to seek to emulate high-performing peers and learn from them. 1.4. Social Facilitation Theory While most studies on the role of feedback in motivation focus on verbal or written feedback from a teacher or peer, computer feedback might take a number of forms from text to verbal feedback by an embodied agent. Social Facilitation Theory suggests that the presence of an embodied humanlike agent may increase motivation because the presence of other people increases an individual’s drive and enhances performance in tasks in which the individual is competent ( Zajonc, 1965). Research in human–computer interaction has shown that even the presence of a static image of an agent can improve user motivation, arguing that the presence of an agent makes the computer more social and lifelike and, thus, increases engagement and motivational impact ( Elliott et al., 1999, Lester et al., 2000, Moundridou and Virvou, 2002, Schulman and Bickmore, 2009, Sproull et al., 1996 and Walker et al., 1994). 1.5. Hypotheses Studies in HCI suggest that praise from a computer increases motivation and persistence on a task (Fogg & Nass, 1997). By offering praise via words, images, symbols, or sounds, computers can lead users to be more open to persuasion. Hypothesis 1. People who receive praise will be more motivated to perform a task than people who do not receive praise. Social Comparison Theory suggests that comparing one’s performance or abilities against like others might improve intrinsic motivation (Festinger, 1954). Hypothesis 2. People whose performances are compared against those of their peers will be more motivated to perform a task than people whose performances are not compared to those of others. Praise in response to performance on a task increases perceptions of competence, and therefore, intrinsic motivation (Deci, 1975 and Deci and Ryan, 1985), suggesting that when users know through objective means that they performed well, praise will not significantly affect their motivation and perceptions of their competence. In contrast, when users know that they performed poorly, praise will improve their motivation and perceptions of competence. Hypothesis 3. Praise will improve motivation in people who believe they perform poorly but not in people who believe they perform well. Finally, Social Facilitation Theory (Zajonc, 1965) argues that the presence of others increases an individual’s drive and enhances performance in tasks, suggesting that the mere presence of an embodied agent would improve user motivation. Hypothesis 4. When the computer presents the image of an on-screen agent along with verbal feedback, people will be more motivated than when it presents no on-screen agent with feedback.
نتیجه گیری انگلیسی
5. Conclusion The present work investigated how praise, social comparison, and humanlike embodiment might increase user motivation and task persistence in a computer-based task. Its results have several implications for the design of motivational user interfaces. First, these interfaces must provide users with some measure for evaluating their performance on a task; they might otherwise lose motivation. The results showed that users who did not receive any feedback on their performance reported the lowest levels of intrinsic motivation. Furthermore, users benefit from any type of feedback—both subjective (praise) and objective (social comparison) feedback resulted in similar increases in motivation. Providing users with both types of feedback, however, did not show any additional increases in motivation. Second, users’ perceptions of how well they are performing affect how they respond to praise. Among users who received praise from the computer, those who believed that they performed poorly persisted in the task longer than those who believed that they performed well did. Finally, the results showed that even an abstract, static embodied agent positively affects user motivation. Motivational interfaces that draw on such representations of humanlike embodiment might enhance the social presence of the interface, increase the user’s drive, and improve task performance.