PETESE، یک ابزار آموزشی ارگونومیک برای ارزیابی نرم افزار آموزشی
|کد مقاله||سال انتشار||مقاله انگلیسی||ترجمه فارسی||تعداد کلمات|
|43555||2015||8 صفحه PDF||سفارش دهید||محاسبه نشده|
Publisher : Elsevier - Science Direct (الزویر - ساینس دایرکت)
Journal : Procedia Manufacturing, Volume 3, 2015, Pages 5881–5888
Educational software are increasingly developing on the market these recent years. Evaluating their quality is required. Many authors have created evaluation checklists, but few join pedagogical and ergonomic aspects. Moreover, most of them aim helping teachers to select adequate software in their didactics. The present study proposes a tool for educational software of mathematics based on a discovery learning approach (PETESE), and aims highlighting the important development criteria of the software's design process before launching it on the market. The criteria are gathered in the field of education, mathematics and ergonomics, and analyzed through the anasynthesis methodology. PETESE is finally applied to a concrete case, the educative software of mathematic GGBook, a numeric book developed by the Abaco's lab (University of Brasilia) based on the GeoGebra environment and integrating facilities between the graphics and the operations elements. The results of this research show the importance of a specific referential in the creation process of a software of mathematics pointing to elements the software needs to focus better before entering the market.