ارزیابی ارگونومیک آنلاین برای طراحی محصول سه بعدی
|کد مقاله||سال انتشار||مقاله انگلیسی||ترجمه فارسی||تعداد کلمات|
|7349||2005||14 صفحه PDF||سفارش دهید||محاسبه نشده|
Publisher : Elsevier - Science Direct (الزویر - ساینس دایرکت)
Journal : Computers in Industry, Volume 56, Issue 5, June 2005, Pages 479–492
This paper presents an online ergonomic evaluation system for 3D product development with car interior design as an example, which consists of a 3D viewer, a digital human model, an ergonomic engine, and the web-based GUI's. The digital human is constructed with a number of templates based on anthropometry database that represent various levels of body size and shape for the end-user. The interactions between the human and a product model are captured by the viewer, and thus, simulate the user operation of the product. According to the Chaffin's biomechanical model, the ergonomic engine then computes the physical loads of body joints with the captured information. The result enables online evaluation of the product design from the ergonomic aspects. It also serves as a base of interactive product customization. This research is the first study that realizes the web-based ergonomic evaluation for 3D car interior design with no needs of high-end CAD systems or complex VR environment. In this manner, the human factor issues can be effectively taken into account at the early design phase and the costs of ergonomic evaluation will be significantly reduced.
To satisfy the customer's needs is a critical issue for companies worldwide to survive in the global market. Customization (or personalization) is considered an effective means to achieve this imperative and should be conducted throughout a product lifecycle as possible. Hence, human-centered product design  has received much attention in both academia and industries. Like design for manufacturing (DFM) or design for assembly (DFA), ergonomic issues must also be taken into account at the early design stage. Important human factors, such as vision, reach of envelope, operation strength, and workloads determine to a large extent the product performance, and thus, need to be timely accessed during the product life cycle. Recent progresses in information technologies provide many useful tools for accomplishing human-centric design. Among them, computer-aided software systems have assisted to enhance the efficiency of most activities in engineering design and manufacturing. Integration between heterogeneous software systems has also become feasible in the modern IT environment. On the other hand, since the early 1990s human behavior has been modeled in a digital form that enables full-scale ergonomic evaluation, both physically and psychologically, in a variety of industrial applications ,  and . To incorporate a digital model that simulates human actions in the product design process has been recognized as highly effective in realizing human-centric product design. For instance, vehicle interior design is an engineering task that must cautiously consider ergonomic interactions between the design and the end-user. Equipments in a car should be properly arranged so that the driver can posture well and feel comfortable in driving. Assessments of car setting are usually very time-consuming and involve multidisciplinary team members such as engineer, designer, ergonomic expert, and test user. Complex facilities such as physical mock-up, virtual reality system, and CAD software are commonly employed in the assessment process. The development costs of these products are consequently increased. A number of software tools , , ,  and  have been developed for ergonomic design of consumer products, machines, workplaces, and occupational devices. Most of them utilize full-scale CAD systems and/or high-end virtual reality environment for ergonomic estimation  and . However, CAD or VR tools may not be always available to product designers or small/medium enterprises that cannot afford such costly tools. In addition, any ergonomic evaluation for consumer products should be conducted based on appropriate anthropometry data. It is not very likely that anthropometry databases and design tools are located in one software system within a company, and thus, the integration between them poses a serious problem. Finally, customers’ inputs are highly valuable and most of the time necessary for ergonomic design. However, to obtain their opinions within an engineering context during the product design remains a challenging task. Very little research has addressed this issue. This study develops a web-based light-weighted ergonomic evaluator for vehicle interior design. A digital human model is constructed based on Taiwan local anthropometry data that enables the user to query ergonomic information through a regular browser. The product model is simplified from its original 3D CAD representation, but still retains necessary information for the purpose of ergonomic evaluation. This system allows the 3D human to interact with the product model, thus mimicking the condition in which a person is sitting in the front seat and driving the vehicle. Given a posture, physical loads on the body joints of the digital human can be computed using the Chaffin's biomechanical model. In this manner, the user can interactively adjust the interior setting until a better design is obtained that gives a more comfortable posture explicitly for the user. This work demonstrates the feasibility of web-based ergocentric product design with no needs of CAD or VR systems. It provides both the designer and end-customer1 an easy but effective solution for ergonomic evaluation of product development at the early design stage.
نتیجه گیری انگلیسی
This paper has presented an online ergonomic evaluation system for 3D car interior design using web-based 3D visualization technology. This system does not require advanced CAD tools or virtual reality facilities. It provides a virtual human in digital model that acts as the actual user and enables interactions with the product. This digital human is constructed with anthropometry data that characterizes the body shape and size at different levels for adults in Taiwan. Car interior design is used in this study for demonstrating the feasibility of the proposed system. The user can adjust the car setting to fit the digital human through 3D GUI's embedded in a browser via the Internet. An ergonomic evaluation engine calculates the induced stresses and forces corresponding to the posture created by the user. The calculation results are immediately prompted and help the user access the product design from the ergonomic aspect. In this manner, the user can tailor the product model according to individual preferences, and thus, online product personalization is effectively achieved, both technologically and economically. Additionally, this work has demonstrated the potential of 3D visualization technologies in the Internet-based mass customization, linking the end-customer to product design. They are applicable to other E-commerce activities, e.g. collection of marketing intelligences, customer relationship management (CRM), and customer-driven configuration to order (CTO). The ergonomic evaluation developed in this study is focused on biomechanical concerns. However, psychological factors also play an important role in evaluating a product and its acceptance by customers. More studies should be conducted on how to accomplish online psychological assessment for consumer products. In addition, the recent progress in force-feedback (haptic) devices brings up new opportunities for ergonomic evaluation. This technology enables on-line physical simulation that is likely to realize collaboratively distributed product assembly and testing. Another research worth of pursuing is to develop web-based 3D visualization technologies that allow the user to modify product design over the network. This requires novel meshing techniques for CAD models and advanced data structure for integration of engineering attributes. Our future research is concerned with this topic.