دانلود مقاله ISI انگلیسی شماره 77710
ترجمه فارسی عنوان مقاله

مدولاسیون فعالیت قشری در محیط واقعیت مجازی دوبعدی در مقابل سه بعدی : مطالعه EEG

عنوان انگلیسی
Modulation of cortical activity in 2D versus 3D virtual reality environments: An EEG study
کد مقاله سال انتشار تعداد صفحات مقاله انگلیسی
77710 2015 7 صفحه PDF
منبع

Publisher : Elsevier - Science Direct (الزویر - ساینس دایرکت)

Journal : International Journal of Psychophysiology, Volume 95, Issue 3, March 2015, Pages 254–260

ترجمه کلمات کلیدی
واقعیت مجازی؛ دوبعدی در مقابل غوطه ور سه بعدی - قدرت تتا EEG
کلمات کلیدی انگلیسی
Virtual reality; 2D versus 3D immersion; EEG theta power
پیش نمایش مقاله
پیش نمایش مقاله  مدولاسیون فعالیت قشری در محیط واقعیت مجازی دوبعدی در مقابل سه بعدی : مطالعه EEG

چکیده انگلیسی

There is a growing empirical evidence that virtual reality (VR) is valuable for education, training, entertaining and medical rehabilitation due to its capacity to represent real-life events and situations. However, the neural mechanisms underlying behavioral confounds in VR environments are still poorly understood. In two experiments, we examined the effect of fully immersive 3D stereoscopic presentations and less immersive 2D VR environments on brain functions and behavioral outcomes. In Experiment 1 we examined behavioral and neural underpinnings of spatial navigation tasks using electroencephalography (EEG). In Experiment 2, we examined EEG correlates of postural stability and balance. Our major findings showed that fully immersive 3D VR induced a higher subjective sense of presence along with enhanced success rate of spatial navigation compared to 2D. In Experiment 1 power of frontal midline EEG (FM-theta) was significantly higher during the encoding phase of route presentation in the 3D VR. In Experiment 2, the 3D VR resulted in greater postural instability and modulation of EEG patterns as a function of 3D versus 2D environments. The findings support the inference that the fully immersive 3D enriched-environment requires allocation of more brain and sensory resources for cognitive/motor control during both tasks than 2D presentations. This is further evidence that 3D VR tasks using EEG may be a promising approach for performance enhancement and potential applications in clinical/rehabilitation settings.