دانلود مقاله ISI انگلیسی شماره 77735
ترجمه فارسی عنوان مقاله

مقایسه کارآمد گزینه های بستر های نرم افزاری در برنامه های کاربردی تعاملی واقعیت مجازی

عنوان انگلیسی
Efficient comparison of platform alternatives in interactive virtual reality applications
کد مقاله سال انتشار تعداد صفحات مقاله انگلیسی
77735 2005 31 صفحه PDF
منبع

Publisher : Elsevier - Science Direct (الزویر - ساینس دایرکت)

Journal : International Journal of Human-Computer Studies, Volume 62, Issue 1, January 2005, Pages 73–103

ترجمه کلمات کلیدی
واقعیت مجازی؛ توسعه تکرار شونده؛ مطالعات کاربر در واقعیت مجازی؛ زبان نشانه گذاری تکنیک های تعامل؛
کلمات کلیدی انگلیسی
Virtual reality; Iterative development; User studies in virtual reality; Interaction techniques markup language; InTml
پیش نمایش مقاله
پیش نمایش مقاله  مقایسه کارآمد گزینه های بستر های نرم افزاری در برنامه های کاربردی تعاملی واقعیت مجازی

چکیده انگلیسی

Virtual reality applications consist of an integrated combination of elements, such as hardware devices, interaction techniques, and content, in different modalities and qualities. Designers of virtual reality applications select combinations of such elements that allow users to accomplish their tasks, and it is feasible that more than one combination of such values will satisfy the user's needs. Unfortunately, current development environments, methodologies, and techniques in the field of virtual reality often preclude the exploration of the design alternatives, due to coverage or cost limitations. A limited number of options are covered by any given software development environment, and the development cost of new prototypes in such development platforms is too high to be considered as an evaluation tool. In this paper, we present a methodology for partial (i.e. hardware and interaction techniques alternatives) exploration of the design space of a virtual reality application, based on the creation of reusable components and a standard evaluation of alternatives. Since the cost of developing several versions of an application can be reduced by reusing elements from others, this method allows designers to evaluate the performance and user preferences of several implementations. As a proof of concept, we developed four versions of a simple matching application in different virtual reality platforms. Results of this study show how users react to each prototype and how the different solutions can be compared, no matter how different in technology they are.