دانلود مقاله ISI انگلیسی شماره 127668
ترجمه فارسی عنوان مقاله

طراحی پاداش های مبتنی بر کامپیوتر با و برای کودکان مبتلا به اختلال اسپکتروم اوتیسم و ​​/ یا معلولیت ذهنی

عنوان انگلیسی
Designing computer-based rewards with and for children with Autism Spectrum Disorder and/or Intellectual Disability
کد مقاله سال انتشار تعداد صفحات مقاله انگلیسی
127668 2017 11 صفحه PDF
منبع

Publisher : Elsevier - Science Direct (الزویر - ساینس دایرکت)

Journal : Computers in Human Behavior, Volume 75, October 2017, Pages 404-414

ترجمه کلمات کلیدی
اختلالات طیف اوتیسم، ناتوانی ذهنی، پاداش طراحی مشارکتی، یادگیری کامپیوتری، طراحی فناوری،
کلمات کلیدی انگلیسی
Autism Spectrum Disorders; Intellectual disability; Rewards; Participatory design; Computer-assisted learning; Technology design;
پیش نمایش مقاله
پیش نمایش مقاله  طراحی پاداش های مبتنی بر کامپیوتر با و برای کودکان مبتلا به اختلال اسپکتروم اوتیسم و ​​/ یا معلولیت ذهنی

چکیده انگلیسی

Children with Autism Spectrum Disorder (ASD) tend to have an affinity for digital technologies, often preferring computer-assisted learning to human-assisted learning. Many children with ASD are also diagnosed with Intellectual Disabilities (ID), yet design studies involving children with ASD and ID are scarce. Rewards can have a positive impact on children's learning and motivation, but little is known about the nature and impact of rewards for children with ASD, and/or ID. Digital technologies are well placed to provide task-based rewards, and in combination with a better understanding of the reward preferences of children with ASD and/or ID this has significant potential to enhance learning. This paper presents two robust participatory design (PD) studies involving children with: i) ASD; ii) ID; and iii) both ASD and ID. The studies aimed to identify: i) the reward preferences of children with ASD and/or ID (RQ1) and ii) how rewards might develop throughout a task as the child progresses (RQ2). Results revealed a number of reward categories that were common to all children, as well as children's preferences for how rewards could develop as they progress through computer-based tasks, for the first time. Original implications for designing computer-based rewards embedded within digital intervention/educational technologies for children with ASD and/or ID, are discussed.