دانلود مقاله ISI انگلیسی شماره 131589
ترجمه فارسی عنوان مقاله

پیش بینی کننده های ذاتی و بیرونی رفتار بازی ویدئویی و زمان بستری نوجوانان: رابطه بین وضعیت جریان، تصور از خطر پذیری، در دسترس بودن دستگاه، تنظیم والدین رسانه و زمان خواب

عنوان انگلیسی
Intrinsic and extrinsic predictors of video-gaming behaviour and adolescent bedtimes: the relationship between flow states, self-perceived risk-taking, device accessibility, parental regulation of media and bedtime
کد مقاله سال انتشار تعداد صفحات مقاله انگلیسی
131589 2017 28 صفحه PDF
منبع

Publisher : Elsevier - Science Direct (الزویر - ساینس دایرکت)

Journal : Sleep Medicine, Volume 30, February 2017, Pages 64-70

ترجمه کلمات کلیدی
بازی کامپیوتری، بازی های ویدئویی، خواب خواب بلوغ، جریان،
کلمات کلیدی انگلیسی
Computer gaming; Video gaming; Sleep; Bedtime; Adolescence; Flow;
پیش نمایش مقاله
پیش نمایش مقاله  پیش بینی کننده های ذاتی و بیرونی رفتار بازی ویدئویی و زمان بستری نوجوانان: رابطه بین وضعیت جریان، تصور از خطر پذیری، در دسترس بودن دستگاه، تنظیم والدین رسانه و زمان خواب

چکیده انگلیسی

How computer games affect the time at which adolescents go to bed is of growing research interest; however, the intrinsic individual and extrinsic sociocultural factors mediating the relationship between gaming and sleep have received minimal attention. This paper investigates how gaming duration mediates the relationship between intrinsic factors (perception of risky events and flow) and extrinsic factors (parental regulation and media accessibility) and adolescent bedtime. Adolescents (N = 422; age = 16.3 ± 2.02 years, 41% M) from six metropolitan schools and the Flinders University completed a questionnaire battery. More flow states (r = .34, p < .01) and increased accessibility (r = .21, p < .01) significantly predicted longer gaming duration, whereas greater parental regulation (r = − .15, p < .01) predicted fewer hours spent playing video games. In addition, higher perception of the negative consequences of risk-taking (r = .14, p < .01) significantly predicted later bedtimes in adolescence. The relationship between flow and bedtime during adolescence was fully mediated by gaming duration (b = .142, p < .001), whereas the association between parental regulation and bedtime was independent of gaming duration. Flow and parental regulation of media were identified as the key points for clinical intervention to decrease the duration of gaming of adolescents, thus promoting earlier bedtimes.