دانلود مقاله ISI انگلیسی شماره 29631
ترجمه فارسی عنوان مقاله

تصویرسازی در معماری شناختی: بازنمایی و کنترل در سطوح مختلف انتزاعی

عنوان انگلیسی
Imagery in cognitive architecture: Representation and control at multiple levels of abstraction
کد مقاله سال انتشار تعداد صفحات مقاله انگلیسی
29631 2012 صفحه PDF
منبع

Publisher : Elsevier - Science Direct (الزویر - ساینس دایرکت)

Journal : Cognitive Systems Research, Volumes 19–20, September–October 2012, Pages 1–29

ترجمه کلمات کلیدی
تصویرسازی - معماری شناختی -
کلمات کلیدی انگلیسی
Imagery , cognitive architecture,
پیش نمایش مقاله
پیش نمایش مقاله  تصویرسازی در معماری شناختی: بازنمایی و کنترل در سطوح مختلف انتزاعی

چکیده انگلیسی

In a cognitive architecture, intelligent behavior is contingent upon the use of an appropriate abstract representation of the task. When designing a general-purpose cognitive architecture, two basic challenges related to abstraction arise, which are introduced and examined in this article. The perceptual abstraction problem results from the difficulty of creating a single perception system able to induce appropriate abstract representations in any task the agent might encounter, and the irreducibility problem arises because some tasks are resistant to being abstracted at all. The first contribution of this paper is identifying these problems, and the second contribution is showing a means to address them. This is accomplished through the use of mental imagery. To support imagery, a concrete (highly detailed) representation of the spatial state of the problem is maintained as an intermediate between the external world and an abstract representation. Actions can be simulated (imagined) in terms of this concrete representation, and the agent can derive abstract information by applying perceptual processes to the resulting concrete state. Imagery works to mitigate the perceptual abstraction problem by allowing a given perception system to work in a wider variety of tasks, since perception can be dynamically combined with imagery, and works to mitigate the irreducibility problem by allowing internal simulation of low-level control processes. To demonstrate these benefits, an implementation is described, which is an extension of the Soar architecture. An agent in this architecture that uses reinforcement learning and imagery to play an arcade game and an agent that performs sampling-based motion planning for a car-like vehicle are described, demonstrating the perceptual abstraction and irreducibility problems and the associated use of imagery to mitigate those problems in complex AI tasks. Previous AI systems have incorporated imagery-like processes, however, the functional benefit of imagery in those systems has typically been characterized as the ability to perform more efficient inference through the use of a specialized representation. The use of imagery here shows further benefits related to the perceptual abstraction and irreducibility problems, enriching the broader understanding of the role of imagery in cognitive systems.

مقدمه انگلیسی

People are confronted with a range of situations in their everyday lives that are characterized by a need for precise interaction with the spatial aspects of their surroundings. As a few extreme examples, consider catching a ball, solving a jigsaw puzzle, or parallel parking. To catch a ball, a person must position their hand in a place where the ball will arrive; whether or not a given position meets this criterion depends upon the exact velocity of the ball and the influence of gravity. To solve a puzzle, a person must find which pieces fit together, which is a property that depends on the precise details of the shapes of both pieces. And to parallel park a car, the complex relationship between the controls of the car and its position on the street determines whether or not a given action sequence will result in successful parking. To create AI systems able to achieve this range of behavior, or cognitive models capable of accounting for it in humans, we pursue the development of a cognitive architecture. A cognitive architecture is a theory of the fixed processes underlying intelligent behavior (Langley, Laird, & Rogers, 2009). While it may be possible to create special-purpose models for each particular task, working in the context of an architecture causes a strict decomposition of the system into task-independent aspects (architecture) and task-dependent aspects (knowledge). Adherence to this decomposition allows the resulting system to be more easily extended to new tasks, as the architecture can be re-used, and leads toward the development of a unified theory of cognition, rather than many fragmented theories (Newell, 1990). Here, we explore architectural structures supporting intelligence in complex spatially-oriented tasks. An important dimension through which these issues can be viewed is that of abstraction. In complex spatial tasks, an agent can benefit from using an abstract internal representation of the structure of the task. Abstraction removes unnecessary detail, making learning and knowledge representation more tractable. However, the need for abstraction seems to conflict with the need to account for the precise detail of the spatial world. Since abstraction is a process supported by the perception and action systems of a cognitive architecture, it is a critical issue to consider when designing one. The basic conflict between abstraction and precision is analyzed in this article. As will be explained in the next section, there are two problems inherent in designing a general-purpose cognitive architecture capable of abstract representation while still maintaining the spatial precision necessary for intelligent behavior. First, the diversity of tasks an intelligent agent must address is large, and it is difficult to create a single perception system to create appropriate abstract representations in all such tasks. This difficulty is the perceptual abstraction problem. Second, some tasks are resistant to being abstracted at all, as is the case when the appropriate action varies continuously as a function of the details of the environment: this is the irreducibility problem. Aspects of these challenges have manifested (and have been addressed) in research in several subfields of AI, including robotic motion planning, qualitative reasoning, and reinforcement learning. However, the root perceptual abstraction and irreducibility problems have not previously been identified and studied in a general manner. Problems of abstraction have received little emphasis in AI research compared to other perceptual challenges such as dealing with sensor noise and partial observability. The development of a task-independent cognitive architecture presents a context where abstraction challenges come to the forefront, though. In this article, the perceptual abstraction and irreducibility problems are introduced, and a theory of basic architectural mechanisms that can work to mitigate these problems is proposed. The crucial aspects of the theory include the use of both abstract and concrete (highly detailed) representations of the state of world, continuous action controllers which access the concrete representation, and imagery capability, where the concrete representation is internally manipulated, with the results feeding back to the abstract representation. In our terminology, “imagery” refers exclusively to this sort of manipulation of concrete information, rather than to the generic process of internally representing (imagining) alternate states of the world, which may be involve an abstract representation alone. The theory has been implemented by augmenting the Soar cognitive architecture (Laird, 2008 and Newell, 1990) with general-purpose memories and processes for handling spatial information. Agents instantiated in the architecture provide demonstrations of both the operation of the architecture itself and the benefits of the underlying theory. The theory is inspired by psychological research in mental imagery. This research has provided strong evidence that people maintain and manipulate visual and spatial information at a level close to that of perception, reusing the same systems that process perceptual data to process internally generated (imaginary) data (Kosslyn, Thompson, & Ganis, 2006). This work in this article builds on existing work on computational imagery systems, particularly that of Lathrop (2008), who created a pilot implementation of a mental imagery extension for Soar, but also drawing on other theories and systems (e.g., Barsalou, 1999, Glasgow and Papadias, 1992, Grush, 2004, Huffman and Laird, 1992, Kurup and Chandrasekaran, 2006 and Ullman, 1984). Imagery capability has been proposed as an important cognitive architectural component (e.g., Chandrasekaran, 2006 and Lathrop, 2008). Much of the motivation for this inclusion has been drawn from psychological research. Arguments about the utility of imagery outside of psychological concerns—functional arguments for imagery—have also been made (e.g., Lathrop, Wintermute, & Laird, 2011). Typically these arguments are based on research examining benefits in terms of increased inference efficiency afforded by imagery-like processing (Glasgow and Papadias, 1992, Huffman and Laird, 1992 and Larkin and Simon, 1987), or through demonstrations of particular domains where imagery use is beneficial, such as planning to coordinate a team of military scout robots (Lathrop & Laird, 2009). The use of imagery presented here, as a means of mitigating the perceptual abstraction and irreducibility problems, shows different functional benefits of imagery beyond inference efficiency. In that way, this work contributes towards a more thorough understanding of the role of imagery in cognitive architecture. To elaborate on this, prior functionality-based examinations of imagery have assumed that, since abstract propositional representations and concrete perceptual representations can in principle encode the same information (Anderson, 1978), the primary functional role for imagery is to allow more efficient inference. However, the analysis here reveals that, due to the difficulty of solving the perceptual abstraction problem, in a general-purpose architecture, these representations will likely not be informationally equivalent. Particularly, the abstract representation alone cannot capture all relevant details of the problem, while these details can be represented at the concrete level. A functional role for imagery is then to compensate for this informational inequivalence. Furthermore, the irreducibility problem creates an additional role for imagery processing, as imagery allows low-level control processes to be internally simulated. This important connection with control is missing in prior analyses of imagery. In order to make traction in this analysis, for the tasks studied in this article it is assumed that a concrete representation encoding spatial properties is available. General-purpose perception in AI is an unsolved problem, so in this work the tasks studied will use either simulated environments or limited environments where perception is possible. Nevertheless, as will be demonstrated, interesting tasks can still be addressed, and progress can be made towards the overall goal of a general-purpose cognitive architecture for spatial tasks.

نتیجه گیری انگلیسی

This work examined issues related to abstraction in cognitive architecture. Starting from an assumption that abstract symbolic information is used to choose actions, two meta-problems were defined that an architecture must address: the problem of creating appropriate abstract symbolic structures which can serve as the basis for intelligent action choices (perceptual abstraction), and the problem of dealing with tasks where abstract, purely-symbolic representation is impossible (irreducibility). To mitigate these problems, a comprehensive theory was proposed, and the Soar/SVS architecture, which follows the theory, was introduced. Several agents running in this architecture were examined, demonstrating the benefits of the underlying theory. These benefits, and the evidence supporting them, will be summarized here: